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nimbusone nimbusone I love internet. Apr 20, 2026
Posted Mon, Apr 20, 2026 11:22 PM
Edited Mon, Apr 20, 2026 11:26 PM

A list of services that were blocked for Xeovo. (Xeovo-sensitive)

I decided to start this thread to compile a list of services that block access or simply don’t work when using a Xeovo, but do work with other VPN services.

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It's a cool idea, however maintaining such list is going to be headache. For example we might change provider or add new provider in the pool that is not (yet) blocked. So the endpoint that was blocked might be available again or the company unblocks the IP.

Also some companies simply block access from any non-residential IP's all together, so it won't really matter which VPN you are using, if all of the IP's belong to data center.

In reply to 0xVirtualCake 0xVirtualCake

Thank you!
I've noticed that switching to WARP Cloudflare often solves this problem. Interestingly, this is currently the only way to play Rainbow Six Siege in Russia. The game doesn't allow logins either directly or via Xeovo VPN, throwing an error in both cases. The only exceptions are WARP(wg or awg1.5) or ExitLag and similar services that market themselves as "traffic accelerators", but are essentially VPNs (I'm surprised that some kind of exception was made for them, but not for Xeovo, which looks more like a personal preference of the company). Interestingly, even modifying packets using projects like zapret (tpws and nfqws), which typically restores access to blocked resources locally, ultimately fails to fully resolve the problem of connecting to Raibow Six Siege servers specifically in the Russian region, making the use of a VPN a necessary measure. A common combination is the simultaneous use of zapret and warp (launch sequentially to access warp), which also only complicates life, as well as errors or problems launching some software in the presence or detection of the windivert driver, turning all this, even in such trivial things as video games, into an attempt not only to bypass the provider's dpi, the state gfw, but also corporate blocking systems of companies (Ubisoft) that deny service under far-fetched pretexts.

In reply to 0xVirtualCake 0xVirtualCake

In general, this topic is more for informational purposes, to monitor the situation in order to understand where and how things are going.

In reply to nimbusone nimbusone

Because developers are the children of dogs. Well, the Earth is round, as they say. And
those bitches will be very lucky if they don't cross paths with those whose lives they ruin.

This has nothing to do with sanctions or anything like that. They're simply systematically making life harder for ordinary people.

P.S. I hope it's clear to everyone that we're talking about those who introduce senseless restrictions, not xeovo.

A common combination is the simultaneous use of zapret and warp (launch sequentially to access warp), which also only complicates life, as well as errors or problems launching some software in the presence or detection of the windivert driver

Yeah, the driver itself is vulnerable and, even if a game allows you to play, you'll be placed into gray area lobbies. Generally speaking, the better hw security you have, the higher level of trust will be achieved in game.

I was experiencing similar issues and even dropped packets under high load on Windows and now offload routing to a dedicated machine. While hy2 isn't kernel level, it's AVX capable and i haven't observed meaningful latency issues with it. As long as your PBR rules are simple, a packet will be routed in time. IPv6 can also shave a couple of ms.

Zapret on Windows is hacky and even theoretically vulnerable to remote attacks, I'd avoid it.

It would be great to have an open, automated public tool like Block Check and Probe to track service availability through Xeovo "Network Check Probe" for reference and analytical information.
This way, we could always have accurate information on the status of a particular service through a specific xeovo server + we could leave comments and, for example, the reasons for the denial of service, like those I wrote earlier, because now it all remains in the form of "silent" failures. @0xVirtualCake Nothing more than an idea.

In reply to nimbusone nimbusone

In fact, you can play War Thunder using a VPN or proxy. To do this, you need to shut down the client you're using. I mean completely shut down the process, not just minimize it to the system tray. Then launch the official game launcher or launch it through Steam. When you log in, you can re-enable your VPN/proxy client and connect to the server you want, and everything will work.